Category: Events

Presenting at Architectural Machines symposium, AA

Posted by on February 24, 2009

Co-ordinated by Marie-Ange Brayer (FRAC Center Orleans) and Claudia Pasquero (AA INTER10/ecoLogicStudio), this symposium was inspired by the YOUNIVERSE exhibition curated by M-A Brayer in Seville for the BIACS3 and by research work done in the AA by various undergraduate units and postgraduate programs. I presented the work of Krets, in which I put focus to the fact that the concepts explored in the symposium are as valid during collaborative project development as in the final proposal.

The final panel was moderated by Brett Steele, director of AA.

“The relationship between architecture and science has been evolving throughout history mainly reflecting the ever-changing relationship between society and nature. The last century was shaken by a sudden jump in human’s understanding of his surrounding environment: from an intuitive/philosophical/mathematical understating of complexity and the turbulent dynamic of natural processes we moved into a measurable, material one; supported by our ever-increasing computational power we can now feel, measure, read and visualize complexity; this condition has allowed a direct material engagement with dynamic processes to escape the restricted field of science and permeate society at many levels. In architecture the effect is becoming evident and, most of all, nuanced: from purely metaphorical and figurative the new relationship between architecture and science is emerging as material and, ultimately, prototypical.

Moreover the ‘material’ of architecture has radically expanded its meaning, incorporating aspects that are virtual, potential, dynamic, and informational: we can now perhaps define this expansion as the most noticeable and important effect of computation in architecture and design. The symposium should present this emerging diverse palette of ‘material’ approaches indicating strands of research that are redefining both the relationship between science and architecture and between architecture and the architect itself.”

Excerpt from symposium brief

Introduction to GenerativeComponents, 6/2 2009

Posted by on February 9, 2009

GC workshop at the KTH School of Industrial Engineering and Management

GC workshop at the KTH School of Industrial Engineering and Management

The third event of this week was a full day GC introduction, open to students and your practitioners. The event was supported by KTH School of Industriel Engineering and Management, Bentley Systems, the SmartGeometry Group and Scheiwiller Svensson Architects. Main  tutors Lars Hesselgren (KPF Director of Research) and myself, with assistance by Mania Agahei, Petter Forsberg, Raimo Joss, Alexander Trimboli and Thomas Tong (AADIP16/KPF).

Seminar on Architecture and Technology at ssark, 5/2 2009

Posted by on February 9, 2009

Lars Hesselgren at the ssark medialab seminar

Lars Hesselgren at the ssark medialab seminar

As the second event of this week, Lars Hesselgren, research director at KPF Associates, presented at a seminar hosted by ssark medialab. This was part of a series of seminars on Architecture and Technology I am arranging as the director of the ssark medialab, with invited guests from many Stockholm offices. My hope is here to establish an informed critical discussion of digital design processes within practice.

We also had presentations from local architects. Raimo Joss from White presented Stockholm Waterfront, where a parametric thinking was implemented in the project development. Olof Philipsson and Pär Thunberg presented their diploma thesis, where an office building is acting as a case through early phase collaborations between architects and engineers are explored. Benjamin Melin Mandre and Björn Ekelundpresented a cross disciplinary research project developing alternate designs for power lines, using tensigrity structures.

Lars Hesselgren and seminar with clients 4/2 2009

Posted by on February 9, 2009

Lars Hesselgren at the presentation in the sky bar of the former tax office, Stockholm

As the first session of three arranged by ssark medialab, Lars Hesselgren, the research director of KPF Associates presented work developed with GenerativeComponents to Swedish clients and contractors. I concluded the presentation by introducing the ongoing work to implement parametric principles at Scheiwiller Svensson Architects.

Research seminar 4/2 2009 – Parametrics and Industrialized production

Posted by on January 30, 2009

Professor Örjan Wikforss introducing the seminar

I presented my research based on the licentiate thesis Architectural Prototypes , international references and recent developments in Industrialized production within the building industry in this first in a series of seminars arranged by Forum för Industriell Byggnadskonst (The Forum for industrialized architecture and building). The seminar was held at Project Communication / KTH School of Industrial Engineering and Management (IndEk) 4th of February 2009.

Participants included representatives from IndEk, the KTH School of Architecture as well as practitioners. Interesting issues brought up related to parameter theory in economics, production of short series, the definition of parameters as well as the prototype compared to the working model.

Presentation at Bauhaus Weimar 20081018

Posted by on October 23, 2008

Background image unfolded models from thesis

Background image unfolded models from thesis

The workshop Artistic Research / Forschung durch Kunst und Design on October 17th-18th was part of the start up of a new art and design based PhD program at the Bauhaus Research School in Weimar. I was invited to present my licentiate thesis, as one of a number of speakers, including directors of similar research programs from schools like the Bartlett and Politecnico di Milano as well as researchers from these an other institutions.

Many of the presentations were interesting, in particular Jonathan Hill´s presentation of the importance of the drawing, and his own PhD by design as a starting point of the PhD program by design at the Bartlett School of Architecture (again reminding me of the importance of his Illegal Architect project and book to me, as a key reference in particular to my ideas on integration of discourse and project). Jonathan also made a distinction between drawing ideas and drawing appliances, to which I posed the question of drawing appliances that draws ideas. We never concluded that discussion, but to me it is interesting to see the his ideas around the importance of the conceptual architectural project, and I do not want to dispute, but rather continue into the practice based developments of projects that also make discourse, or perhaps ideas around 2nd order system development that is deployed to have a particular effect.

Presentation at White Architects 21/10 2008

Posted by on October 23, 2008

Background image parametric variations of PARCEL

Background image parametric variations of PARCEL

I was invited to White Architects to present my licentiate thesis and thoughts around parametric design on October 21st, as part of a workshop discussing ways forward in the working with Building Information Modelling and use of digital design systems. Very interesting afternoon, and I am happy to be part of yet another exchange between different practitioners.

Design tools today and tomorrow in conversation with Robert Aish 16/10

Posted by on October 23, 2008

Photo courtesy of Robert Aish

Photo courtesy of Robert Aish

As director of ssark medialab, a digital R&D environment within Scheiwiller Svensson Architects, I was very happy to organize this event with Dr Robert Aish, developer of GenerativeComponents at Bentley, now Director of Software Development at Autodesk. The seminar was part of a new initiative to open up the discussion of tools and techniques to our colleagues at other practices and within academia. We were fortunate to catch Dr Aish as he was visiting Stockholm, and we received an amazing response from the cirka 30 practices that were invited.

Each participating firm presented a few slides with issues of relevance to them today, as a background for the presentation by AIsh and the concluding discussion. We managed to have more than 30 presentations in cirka 1.5 hours, and I am extremely happy with the openes of each participant to put forward concerns and findings to everyone.

My only personal loss was that I missed the book release at KTH-A the same evening, presenting the recent AKAD book as well as the first Servo Monograph (featuring Krets projects). I knwo that some of our visitors, in particular our AA students, did manage to attend both.

This will be followed with more events, if you did not participate and would like to know more, please contact me. For those already in the loop, in the words of Dr Robert Aish, watch this space!

Streaming Architecture / Projective Spaces, 2004 – 2005

Posted by on October 25, 2005

SAPS, the Streaming Architecture Projective Space spatial media concepts merges physical space with media environments. The SAPS concepts is founded in the relationship between projected moving image and transformed physical space, supported by real-time Internet broadcast technology.

The physical and mediated aspects of SAPS dissolve the boundaries of its physical surroundings. The classical display case is inverted through the generated content displaced in multiple locations. The visual identity is continuously re-created through daily updates, in a process of responsive management over time.SAPS creates a space in constant motion, through real-time generated imagery distributed via Internet, satellite, and finally anamorphic projected. Real-time media can be merged with pre-recorded audio-visual material. The spatial concept can operated in different types of environments, ranging from new ways of exhibiting in museum context, public places to exhibition spaces and commercial venues.

Streaming Architecture Projective Space concept is developed thorugh series of prototypes in different media and scales. Parallel studies have explored real-time media technologies, transformation algorithms and the performance of SAPS in different spatial configurations.The prototypes have been both on a conceptual level, such as animated collages produced from digital 3D-models, as well as full-scale fully operational enviroments. Media content has consisted of real-time streaming media over Internet connection or via direct camera capture, Video Jockey real-time audio-visual editing as well as pre-recorded material.The prototypes have been developed in sequence, from SAPS.00 animated collages, through SAPS.01 scale physical models, SAPS.02 full-scale prototype, SAPS.03 proposal for a rebuilt cinema and the SAPS.04 proposed interventions in semi-public spaces.

Media, space and technology
The SAPS media content from different sources is simultaneously merged in the physical installation, but can also be clearly separated by the fragmented set-up of the physical interventions. Distortions of projected media are performed in real time, to allow adjustment due to different angles of projection surfaces. These distortions work through anamorphs, perspective distortions, and add another level of complexity to the classical principle, in that they can continuously shift.

SAPS uses broadband Internet and mpeg2/mpeg4 streaming. Television quality will be achieved in the images using public networks for communication and distribution. The technology allows integration of interactive use of mobile telephones. A spectator could take part in the creation of live images and set up a conversational contact with the installation. The international transmission is using a new multicast protocol, which enables the above proposal (and the work with the nonTVTVstation). Splintermind and TeliaSonera are developing this protocol.

The configuration of the physical space is distributed, and opens up the space to the outside, and simultaneously establishes different focus areas. Different spatial interventions both carry the projected media and create a differentiated terrain. Characteristics such as open/closed, light, sound or sightlines are gradually shifting throughout the area. The different spatial conditions together with the manipulable media content allow adaptation to changing activities during the day. Branding element can shift into artwork or curated mediated events such as presentations, VJ-sessions, fashion shows or ambient lounge mingles.

Commission
The SAPS spatial concept can be integrated into an existing environment, be part of a design in development or be established as a separate project. The development is typically initiated though a preliminary study, which defines requirements and suggests a potential design approach, often in collaboration with curators or branding consultants. During the project development phase the SAPS project team uses specially developed tools as a support for the design process, enabling complete control over the development of projection beams, spatial configuration and real-time media distortions.

SAPS.00 included studies through digital animated collages, testing different spaces and functions augmented by media production. The prototypes proposed new spaces for media galleries and commercial spaces, exploring the borders between art and commerce.

SAPS.00
concept development and animated collages:
Jonas Runberger, ssark medialab
concept development:
Ari Leinonen, ssark
concept development and media content:
Mikael Scherdin, Beeoff
concept development and management:
Björn Norberg, Beeoff

SAPS.01, featured a scale prototype with two integrated projectors and a real-time visual mixer. The prototype allowed for hands-on exploration of a series of scale models, while physical parts were subject to projected real-time media. During a workshop event, outside parties were invited to participate in these investigations.The prototype was used as a screen set for a series of show reels, including material for a potential automobile marketing event and initial studies for the SAPS.02 full-scale prototype.

SAPS.01
concept development and physical design:
Jonas Runberger, ssark medialab
concept development and media mixer:
Mikael Scherdin, Beeoff

The SAPS.02 full-scale prototype was designed for the specific gallery space of Art.platform, Stockholm. The spatial set-up featured three separate wall partitions, each with a linked projector. Real-time filters automatically adjusted projected media to be displayed correctly on the curving surfaces of the walls. The SAPS.02 prototype was tested as a show room, conference space, mock-up fashion store and as a video jockey venue with real-time audio-visual performances.

SAPS.02
concept development and physical design:
Jonas Runberger, ssark medialab
concept development and media content:
Mikael Scherdin, Beeoff
Streaming and transformation technologies:
Tomas Linell, Beeoff
The SAPS.02 prototype was developed in collaboration with and with support from research project Cross-disciplinary studies of Complexity and transformation.
The prototype was presented in the Art.platform gallery space in November 2004.
Special thanks to: Cheryl Akner Koler Carolina de la Fe Vidar Hertov Anton Ljungberg Senem Yazan

SAPS.03 is a proposal for a passage way between different levels of the classical Fountain cinema of Vällingby, Sweden. Joining the 1950’s entrance hall with new additions currently under construction, it takes advantage of the vistors’ horizontal and vertical movement as they progress inte the lower levels. The physical part of the installation distorts media when viewed from below, but gives a clear view from the top of the staricase. The media content can be operated through subscription, and adjusted continuously for different ambiences over the day, including material from current shows as well as material from the history of this classical cinema.

SAPS.03
concept development and physical design:
Jonas Runberger, ssark medialab
concept development:
Mikael Scherdin, Beeoff
media content:
Tomas Linell, Beeoff

SAPS.04 returns to the animated collage in a series of proposed additions to wxisting semi-public environemnts. The studies cover lounge situations, meeting rooms, bars and restaurants. Further refining techniques developed in SAPS.01, the animated collage provides valuable support in initial design development, using a combination of photograph, moving image, digital 3D model, image processing and media post-production.

SAPS.04
concept development, spatial design and post-production:
Jonas Runberger, ssark medialab
concept development:
Mikael Scherdin, Beeoff

www.streamingarchitecture.com

RAM: Re-Approaching New Media 1, publication, 2003

Posted by on December 25, 2003

Jonas Runberger designed two publications for the first of a series of workshops under the theme Re-Approaching New Media, comissioned by Creative Room fro Art and Computing (crac). The aim with the workshops was to create an international network of artists, technicians, designers, media activists and cultural practitioners with an array of skills in new technology, to provoke a productive and critical dialogue and an exchange between different artistic cultures using “new media” as tools in their art practice, but also to encourage the creation of new tools and forms of expression / communication. Through this exchange the interest is to advance and sophisticate the approach and use of new media which today is reshaping ‘everyday life’ and society at large. This collaboration project was intended to be a starting point generating future projects and prototypes, to be developed outside the series workshop.

Each workshop was accompanied by a digital as well as a printed publication based on the same theme as the workshop itself. This publication will operate as a forum that will make the workshop results and conversations available to a larger international audience. The format of each publication will be unique, but the www.ram-net.net website performed as a portal for all workshops.

Re-approaching new media was a project with the support of Culture 2000 Programme of the European Union and with the financial assistance by the Daniel Langlois foundation for Art, Science and Technology. RAM1 received additional support from the Swedish Institute.

ram1: representation and control interaction in computer games
The first ram workshop explored computer games as a critical platform for media art. It took place on Gotland November 2002, with invited speakers from various backgrounds, all with a relationship to computer games. In addition, the Zero-Game Studio of the Interactive Institute, located in Visby, supported the event. The central objective of The Zero-Game Studio is to evolve the nature of the gaming experience, and to extend the scope and reach of the game form to a wider audience in innovative and creative ways.

ram 1 publications
The printed publication and the website were developed in parallel, and the context of the media was displaced through the notion of Remediation, in which aspects of one media (the Hypertextual potential of html) is infused into another (the physical qualities of a printed publication).

The www.ram-net.net website features a crossreader, allowing articles provided by seven different authors to be read in parallel, with associative links. This is also implemented in the printed publication, in which each articles occupies the same only one column on each spread. Attention can then be shifted between the texts at any time.

The set-up of the two linked publications suggested game like qualities, in which the visitor / reader would have to maneuvre and explore the information flow, rather than be fed through norm based layout. New readings emerge when the material is cross referenced, and different approaches can be used; through an art interest, through the notion of the computer game, or through academic discourse.